Cybercube

Cybercube

DateOct 2017
LocationPerformance 36
TypeInteractive Performance
ClientNational Taiwan Museum of Fine Arts
CategoryPerformance

At the end of the summer of 2017, a group of young people who have made achievements in their respective fields, but have unlimited imagination of cross-domain creation, are combined through creation, although they are slightly different from each other professionally, through tolerance for differences, and open acceptance. The mentality makes it possible for interactive technology, lighting, vision, music, and circus to happen on the stage in Taiwan at the same time.
Hu Yanxiang, a technical artist who is not easy to meet from the perspective of interactive art, looks forward to achieving an international-scale art creation plan. This time, he mainly focused on integrating teams, concepts and technologies.
mwva has been working on audio and video for more than a decade, and has recently expanded into computer lights to create experimental creations combining real-time light and sound. This time, he mainly designed computer lights.
PSquare, an emerging media art team, focuses on interactive installations, moving images, and new media performances. It has won awards and invited performances.
FOCA Formosa Circus is one of the few circus teams in China with more than ten full-time performers. Overseas performances have been performed in more than 17 countries and 165 art festivals, this time mainly for cube performances and arrangements.

Concept

CyberCube is mainly exploring the different possibilities of existence, escape, fusion, and shuttle between humans in virtual and real spaces. The real scene is captured by the camera, and then the 3D objects and space are combined to show the existence of virtual objects in reality. Mixed space, where there are real circus performers, who control scientific and technological LED cubes and computer lights. In mixed spaces, cubes and spaces will be constantly changing, such as liquid and cutting. Organic life.
Inspired by William Ford Gibson's famous cyberpunk sci-fi work, neuromancer, in 1984, it describes a self-correction that ignores the rapid development of information technology. Using cubes to represent network devices, they began to shuttle freely, and until they were unable to extricate themselves, soon, performers would find a way to log in to cyberspace. That was the beginning of a transformation. The virtual and real world frames began to blur, and eventually they were swallowed or Fusion? Onlookers are witnessing all this happening.